I'm an aspiring game developer who is focusing on all programming aspects of Unity.
My first game jam was November 2019 where our small team made an analogue dungeon crawler with index cards, weapons, life and health points, and randomly drawn monsters. This was my first intro to game design and it was an enjoyable sleep deprived game jam weekend.
Since then, I have been learning Java and C# algorithms as a light hobby for the last few years while working as a full time physicist.
I got back into the game jam world with my local game organization in January 2022. We made a 2D platformer with about 10 people. The team included a 2D artist, a 3D artist, 4 programmers, a music/sfx specialist, and a writer. A few of us decided to stay after the jam in order to further refine the project. I rebuilt the game from scratch using the assets we had in order to accommodate gamepad support and runtime rebinding of keyboard and controller. We are currently working on designing more levels, fixing bugs, and getting ready to submit it for the Too Many Games convention. Recreating the game and adding some modern game functionality has been a great first hand learning experience and hopefully I will use everything I've learned to help make some amazing games!